Saturday, October 15, 2016

Week 5: Character Animation with Voice








Craft: This character was created using Adobe Character Animator. This program requires very strict organization of head and body components to make sure the character moves and speaks properly. Using a template in CH that redirected me to photoshop, I was able to created my own character by drawing certain components of the character in each layer group. For example,  before I drew a pupil for the character's eye, I had to make sure I was drawing the pupil in the same layer that the template character's pupil was drawn in. After drawing my character, I used a variety of tools to make sure the character's body was under a certain level of control. Tools like the eye gaze strength allowed me to control where the pupil sits in the character's eye ball. The pin tool helped to keep the character balance in the legs so it would not wobble so much. I then recorded the voice. I noticed that the dialogue and lip sync were not quite in sync so I used the option to "compute lip sync from scene audio" to ensure the sound would align with the lip sync. All that was left was adding a background image to give the character a setting.
Concept: This assignment required that I create a non-human character. Having this task really allowed me to use my imagination in what this character would look like and what type of personality it would have. I decided to create a mysterious, woodland creature who has been living for quite a few years and create a monologue that exhibited this.
Composition: After I created this character and the monologue, the background for it instantly fell into place. The background was actually a previous work I had created prior to this assignment which I thought matched the mysteriousness of my creature perfectly.

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